Fittxel, a 3rd year dissertation project, researched the use of gamified fitness applications. Fittxel puts the user in control by letting them choose their own adventure across multiple paths, routes, island and outcomes, the app encourages the user to keep exercising to continue their stories progress. The app was made in Unity with artwork being created in GIMP2, the project used custom plugins programmed and created by Daniel to access the accelerometers on both IOS and Android smart phones. multiple gamification methods where used to encouraged the players including incentives and competitive elements in the form of gaming points and an online leader board.


  • Daniel Lock