A design project which created an interactive prototype of a project which aimed to encourage more women to participate in esports. Research was conducted at the start of the project, followed by primary data collection through questionnaires and interviews with women working in the esports industry. Following this, three iterations of the platform were created aiming to meet the design requirements of the user. User testing and remote evaluation occurred after the second iteration was made, which assisted in creating the third using additional needs from the user.


  • Holly Wright