Sandboard is a VR sand surfing and grappling game. This game has an emphasis on playability in a small, limited mobility space while still giving the player a sense of speed and maneuverability. With a board at their feet and two grapple hands at their disposal, players zip down sandy slopes, jump off planks, rocks, and boosts, and use their grapples to propel themselves forward and upward. The goal of the game is to complete levels as fast as possible. This project was developed over the course of four months in Unreal Engine 4 with an Oculus Quest 2 headset. I made 3D assets in Blender, textures in Gimp, and sound effects and music in Logic Pro, mostly with the Massive synthesizer. Sandboard draws inspiration from sand surfing in games like The Legend of Zelda: Breath of the Wild and Journey as well as grappling in VR games such as Swarm and Spider-Man: Far From Home Virtual Reality.


  • Elliot George Mann