Peripheral is an atmospheric horror game, creating fear and tension from the game environment rather than jumpscares or explicit gore. Peripheral is set in an empty modern art museum at night and the player must navigate their way to the exit. When the player is not looking, the environment changes. It is the fear of things unseen, i.e. in the player’s periphery, that Peripheral is built on.


Awards & Shortlists

  • technical-implementation (shortlisted)