Visiting is a game I made wherein the player is visiting someone close to them (the exact relationship is kept vague. As you approach the mountain with your friend's house on top, the protagonist's thoughts and insecurities are displayed, as they worry about what could have happened to their friend. Reflecting on this project, it's definitely the favourite piece of work that I've created so far in Interactive Media - I'm genuinely happy with the production quality of the outcome, and was enthusiastic about developing it throughout. The main inspiration for this game was the feeling of finding out something's happened to a loved one; I wanted to try and convey this feeling through an interactive experience, which I feel I at least partially achieved. I also took inspiration from various "walking simulator" games such as Dear Esther, as my experience doesn't incorporate any complicated controls.